See what service management practices actually do, not just what they're meant to do

A business simulation where teams adopt ITSM best practice and see the consequences directly, across availability, support costs and customer satisfaction.

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Leading Companies
[WHY A SIMULATION]

Knowing the theory isn't the same as seeing it work

ITSM training explains which practices to adopt. It doesn't show what happens when you apply them in a live operation: setting priorities, making service level decisions and seeing how incident, problem, knowledge and configuration management each affect cost and customer impact. This simulation puts teams in charge of a struggling IT operation and challenges them to turn it around, so service management and operations teams, which often work in the same value stream, build a shared understanding of the outcome they're both responsible for.

Practice-level realism

Participants set priorities and make service level decisions with the same granularity as a live operation.

Built on a working business

Decisions affect availability, support costs and customer satisfaction day to day, as they would in a live IT operation.

Every practice in play

Teams see how incident, problem, knowledge and configuration management each affect cost and customer impact.

[Process]

How simulations solve this

Simulations let your people experience the change rather than hear about it. Participants run a realistic business, make decisions about technology and processes, and see the consequences of those decisions play out over multiple rounds. When someone experiences first-hand how a new way of working improves business outcomes, the rationale for change stops being something they were told and becomes something they know.

Enterprises typically license a simulation that has already been configured for the platform they're adopting. This means the experience is directly relevant to the specific change your organisation is going through, not a generic exercise.

[Audience]

Use cases

Run the new system before go-live. Teams experience workflows, dependencies, and decision points firsthand.

Leadership alignment

Give your leadership and management teams first-hand experience of what the transformation looks like operationally. Leaders who have experienced the change themselves are far more effective at championing it than those working from a briefing document.

Internal awareness and buy-in

Use simulations to build an understanding of a change programme across the organisation. Rather than cascading information through presentations and emails, simulations give people at every level a direct experience of what the change means and why it's happening.

Platform adoption and migration

When your organisation is adopting a new technology platform, a simulation lets people experience how the platform changes how a business operates before they're expected to use it day-to-day. This builds genuine understanding and reduces resistance to being asked to change without knowing why.

[Process]

What working with SXP looks like

The starting point is understanding your transformation programme, the platform or practices being adopted, and who across the organisation needs to be reached. In most cases, a simulation already exists for the platform you're implementing, configured to reflect that platform's specific capabilities and value. SXP delivers initial sessions and trains your internal team to facilitate independently, so you can reach the wider organisation without relying on external delivery for every session. Sessions typically last 90 minutes to 4 hours, scale from 25 to 600+ participants, and work for virtual and in-person formats.

[Benefits]

What to expect

Every session is scoped before you start (length, how much time it compresses and how it's delivered), so there are no surprises for your team or your customer.

90 mins to 4 hours

Typical session length

Years into hours

A full transformation in a single session

Virtual or in-person

Run however suits your organisation or partners

“The best things about the platform is it being a gaming tool which allows users to feel and do things as if in real life.”
Sarah Mitchell
Head of IT - International Exhibition Organisation

Ready to talk?

Tell us what you're working on and we'll discuss whether a simulation would help. Email or a call, whichever suits you.